Cloud Gaming - Global Market Outlook (2018-2027)

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Cloud Gaming - Global Market Outlook (2018-2027)

Global Cloud Gaming Market is accounted for $0.99 billion in 2018 and is expected to reach $3.90 billion by 2027 growing at a CAGR of 16.5% during the forecast period. Some of the key factors influencing the market growth include commercialization of 5G, rise in a number of gamers, upsurge of immersive and competitive gaming on mobile and increase in the number of internet users. However, multiplayer cloud gaming server allocation issues are hindering the market growth.

Cloud gaming is an emerging technology in the gaming industry, which allows a user to stream high-end games on devices, such as laptops, tablets, and mobiles, with a good internet connection. Cloud gaming is ideal for gamers, as they have to regularly upgrade their console or PC hardware to play games, which leads to additional costs and less fun. 

Amongst type, Video streaming solution relieves clients from computationally intensive graphics rendering and is ideal for clients with resource-constrained devices. Additionally, in this approach, computational load is paid along with network load since transmitting videos is more expensive than transmitting graphics commands. Owing to this, video streaming will hold significant growth.

By Geography, The cloud gaming market in APAC is foreseen to augment at a significant rate owing to the increasing number of 5G infrastructure development initiatives in the region. Additionally, the cost-effective nature of the cloud gaming platforms is promoting its usage across various new customer classes that vary in investing in gaming systems due to its cost.

Some of the key players in global cloud gaming market are IBM, NVIDIA, Google, Sony, Tencent, Amazon Web Services, Samsung Electronics, Right-To-Win, Microsoft, Intel Corporation, Alibaba, Advanced Micro Devices, Blacknut, Paperspace, Activision, TransGaming, LiquidSky Software, and Playcast Media Systems. 

Device Types Covered:
• Tablets
• Smart Televisions
• Gaming Consoles
• Personal Computers & Laptops
• Head-Mounted Displays
• Smartphones

Business Models Covered:
• Business-to-Business (B2B)
• Business-to-Consumer (B2C)

Deployments Covered:
• Private Cloud
• Hybrid Cloud
• Public Cloud

Offerings Covered:
• Game Platform Services
• Infrastructure

Technologies Covered:
• Server Technology
• Gaming as a Service
• Data Streaming Technology

Gamer Types Covered:
• Avid Gamers
• Social Gamers
• Hardcore Gamers
• Casual Gamers
• Serious Gamers

Types Covered:
• File Streaming
• Video Streaming

Gaming Systems Covered:
• Play Station
• Steam In-Home Streaming
• Stream My Game
• G Cluster
• Remote Play

Genres Covered:
• Puzzles
• Simulation
• Adventure/Role Playing Games
• Strategy
• Social Games

Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o UK
o Italy
o France
o Spain
o Rest of Europe
• Asia Pacific
o Japan        
o China        
o India        
o Australia  
o New Zealand      
o South Korea       
o Rest of Asia Pacific    
• South America
o Argentina
o Brazil
o Chile
o Rest of South America
• Middle East & Africa 
o Saudi Arabia
o UAE
o Qatar
o South Africa
o Rest of Middle East & Africa

What our report offers:
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2017, 2018, 2019, 2023 and 2027
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic analysis: Drivers and Constraints, Product/Technology Analysis, Porter’s five forces analysis, SWOT analysis, etc.
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements

Free Customization Offerings: 
All the customers of this report will be entitled to receive one of the following free customization options:
• Company Profiling
o Comprehensive profiling of additional market players (up to 3)
o SWOT Analysis of key players (up to 3)
• Regional Segmentation
o Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
• Competitive Benchmarking
o Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

1 Executive Summary        
         
2 Preface        
 2.1 Abstract       
 2.2 Stake Holders       
 2.3 Research Scope       
 2.4 Research Methodology       
  2.4.1 Data Mining      
  2.4.2 Data Analysis      
  2.4.3 Data Validation      
  2.4.4 Research Approach      
 2.5 Research Sources       
  2.5.1 Primary Research Sources      
  2.5.2 Secondary Research Sources      
  2.5.3 Assumptions      
         
3 Market Trend Analysis        
 3.1 Introduction       
 3.2 Drivers       
 3.3 Restraints       
 3.4 Opportunities       
 3.5 Threats       
 3.6 Technology Analysis       
 3.7 Emerging Markets       
 3.8 Futuristic Market Scenario       
         
4 Porters Five Force Analysis        
 4.1 Bargaining power of suppliers       
 4.2 Bargaining power of buyers       
 4.3 Threat of substitutes       
 4.4 Threat of new entrants       
 4.5 Competitive rivalry       
         
5 Global Cloud Gaming Market, By Device Type        
 5.1 Introduction       
 5.2 Tablets       
 5.3 Smart Televisions       
 5.4 Gaming Consoles       
 5.5 Personal Computers & Laptops       
 5.6 Head-Mounted Displays (HMDs)       
 5.7 Smartphones       
         
6 Global Cloud Gaming Market, By Business Model        
 6.1 Introduction       
 6.2 Business-to-Business (B2B)       
 6.3 Business-to-Consumer (B2C)       
         
7 Global Cloud Gaming Market, By Deployment        
 7.1 Introduction       
 7.2 Private Cloud       
 7.3 Hybrid Cloud       
 7.4 Public Cloud       
         
8 Global Cloud Gaming Market, By Offering        
 8.1 Introduction       
 8.2 Game Platform Services       
  8.2.1 PC Services      
  8.2.2 Content Services      
 8.3 Infrastructure       
  8.3.1 Memory      
  8.3.2 Compute      
  8.3.3 Storage      
         
9 Global Cloud Gaming Market, By Technology        
 9.1 Introduction       
 9.2 Server Technology       
 9.3 Gaming as a Service       
 9.4 Data Streaming Technology       
         
10 Global Cloud Gaming Market, By Gamer Type        
 10.1 Introduction       
 10.2 Avid Gamers       
 10.3 Social Gamers       
 10.4 Hardcore Gamers       
 10.5 Casual Gamers       
 10.6 Serious Gamers       
         
11 Global Cloud Gaming Market, By Type        
 11.1 Introduction       
 11.2 File Streaming       
 11.3 Video Streaming       
         
12 Global Cloud Gaming Market, By Gaming System        
 12.1 Introduction       
 12.2 Play Station       
 12.3 Steam In-Home Streaming       
 12.4 Stream My Game       
 12.5 G Cluster       
 12.6 Remote Play       
         
13 Global Cloud Gaming Market, By Genre        
 13.1 Introduction       
 13.2 Puzzles       
 13.3 Simulation       
 13.4 Adventure/Role Playing Games       
 13.5 Strategy       
 13.6 Social Games       
         
14 Global Cloud Gaming Market, By Geography        
 14.1 Introduction       
 14.2 North America       
  14.2.1 US      
  14.2.2 Canada      
  14.2.3 Mexico      
 14.3 Europe       
  14.3.1 Germany      
  14.3.2 UK      
  14.3.3 Italy      
  14.3.4 France      
  14.3.5 Spain      
  14.3.6 Rest of Europe      
 14.4 Asia Pacific       
  14.4.1 Japan      
  14.4.2 China      
  14.4.3 India      
  14.4.4 Australia      
  14.4.5 New Zealand      
  14.4.6 South Korea      
  14.4.7 Rest of Asia Pacific      
 14.5 South America       
  14.5.1 Argentina      
  14.5.2 Brazil      
  14.5.3 Chile      
  14.5.4 Rest of South America      
 14.6 Middle East & Africa       
  14.6.1 Saudi Arabia      
  14.6.2 UAE      
  14.6.3 Qatar      
  14.6.4 South Africa      
  14.6.5 Rest of Middle East & Africa      
         
15 Key Developments        
 15.1 Agreements, Partnerships, Collaborations and Joint Ventures       
 15.2 Acquisitions & Mergers       
 15.3 New Product Launch       
 15.4 Expansions       
 15.5 Other Key Strategies       
         
16 Company Profiling        
 16.1 IBM       
 16.2 NVIDIA       
 16.3 Google       
 16.4 Sony       
 16.5 Tencent       
 16.6 Amazon Web Services       
 16.7 Samsung Electronics       
 16.8 Right-To-Win       
 16.9 Microsoft       
 16.10 Intel Corporation       
 16.11 Alibaba       
 16.12 Advanced Micro Devices       
 16.13 Blacknut       
 16.14 Paperspace       
 16.15 Activision       
 16.16 TransGaming       
 16.17 LiquidSky Software       
 16.18 Playcast Media Systems

 

Cloud Gaming - Global Market Outlook (2018-2027)

List of Tables         
1 Global Cloud Gaming Market Outlook, By Region (2017-2027) ($MN)        
2 Global Cloud Gaming Market Outlook, By Device Type (2017-2027) ($MN)        
3 Global Cloud Gaming Market Outlook, By Tablets (2017-2027) ($MN)        
4 Global Cloud Gaming Market Outlook, By Smart Televisions (2017-2027) ($MN)        
5 Global Cloud Gaming Market Outlook, By Gaming Consoles (2017-2027) ($MN)        
6 Global Cloud Gaming Market Outlook, By Personal Computers & Laptops (2017-2027) ($MN)        
7 Global Cloud Gaming Market Outlook, By Head-Mounted Displays (HMDs) (2017-2027) ($MN)        
8 Global Cloud Gaming Market Outlook, By Smartphones (2017-2027) ($MN)        
9 Global Cloud Gaming Market Outlook, By Business Model (2017-2027) ($MN)        
10 Global Cloud Gaming Market Outlook, By Business-to-Business (B2B) (2017-2027) ($MN)        
11 Global Cloud Gaming Market Outlook, By Business-to-Consumer (B2C) (2017-2027) ($MN)        
12 Global Cloud Gaming Market Outlook, By Deployment (2017-2027) ($MN)        
13 Global Cloud Gaming Market Outlook, By Private Cloud (2017-2027) ($MN)        
14 Global Cloud Gaming Market Outlook, By Hybrid Cloud (2017-2027) ($MN)        
15 Global Cloud Gaming Market Outlook, By Public Cloud (2017-2027) ($MN)        
16 Global Cloud Gaming Market Outlook, By Offering (2017-2027) ($MN)        
17 Global Cloud Gaming Market Outlook, By Game Platform Services (2017-2027) ($MN)        
18 Global Cloud Gaming Market Outlook, By PC Services (2017-2027) ($MN)        
19 Global Cloud Gaming Market Outlook, By Content Services (2017-2027) ($MN)        
20 Global Cloud Gaming Market Outlook, By Infrastructure (2017-2027) ($MN)        
21 Global Cloud Gaming Market Outlook, By Memory (2017-2027) ($MN)        
22 Global Cloud Gaming Market Outlook, By Compute (2017-2027) ($MN)        
23 Global Cloud Gaming Market Outlook, By Storage (2017-2027) ($MN)        
24 Global Cloud Gaming Market Outlook, By Technology (2017-2027) ($MN)        
25 Global Cloud Gaming Market Outlook, By Server Technology (2017-2027) ($MN)        
26 Global Cloud Gaming Market Outlook, By Gaming as a Service (2017-2027) ($MN)        
27 Global Cloud Gaming Market Outlook, By Data Streaming Technology (2017-2027) ($MN)        
28 Global Cloud Gaming Market Outlook, By Gamer Type (2017-2027) ($MN)        
29 Global Cloud Gaming Market Outlook, By Avid Gamers (2017-2027) ($MN)        
30 Global Cloud Gaming Market Outlook, By Social Gamers (2017-2027) ($MN)        
31 Global Cloud Gaming Market Outlook, By Hardcore Gamers (2017-2027) ($MN)        
32 Global Cloud Gaming Market Outlook, By Casual Gamers (2017-2027) ($MN)        
33 Global Cloud Gaming Market Outlook, By Serious Gamers (2017-2027) ($MN)        
34 Global Cloud Gaming Market Outlook, By Type (2017-2027) ($MN)        
35 Global Cloud Gaming Market Outlook, By File Streaming (2017-2027) ($MN)        
36 Global Cloud Gaming Market Outlook, By Video Streaming (2017-2027) ($MN)        
37 Global Cloud Gaming Market Outlook, By Gaming System (2017-2027) ($MN)        
38 Global Cloud Gaming Market Outlook, By Play Station (2017-2027) ($MN)        
39 Global Cloud Gaming Market Outlook, By Steam In-Home Streaming (2017-2027) ($MN)        
40 Global Cloud Gaming Market Outlook, By Stream My Game (2017-2027) ($MN)        
41 Global Cloud Gaming Market Outlook, By G Cluster (2017-2027) ($MN)        
42 Global Cloud Gaming Market Outlook, By Remote Play (2017-2027) ($MN)        
43 Global Cloud Gaming Market Outlook, By Genre (2017-2027) ($MN)        
44 Global Cloud Gaming Market Outlook, By Puzzles (2017-2027) ($MN)        
45 Global Cloud Gaming Market Outlook, By Simulation (2017-2027) ($MN)        
46 Global Cloud Gaming Market Outlook, By Adventure/Role Playing Games (2017-2027) ($MN)        
47 Global Cloud Gaming Market Outlook, By Strategy (2017-2027) ($MN)        
48 Global Cloud Gaming Market Outlook, By Social Games (2017-2027) ($MN)        

 

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