Mixed Reality - Global Market Outlook (2019 -2027)

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Mixed Reality - Global Market Outlook (2019 -2027)

Global Mixed Reality Market is accounted for $369.03 million in 2019 and is expected to reach $7,577.02 million by 2027 growing at a CAGR of 45.9% during the forecast period. While the factors like growing adoption in various industries and rising awareness of the technology, along with content availability are propelling the market growth. However, the high cost of mixed reality devices is hindering the market growth.

Mixed reality (MR) is a technology that consolidates virtual and augmented reality visualization to give real interactive conditions to the clients while watching movies or playing games. Mixed reality can include augmented reality, augmented virtuality, and other mixed configurations. Instead of residing in an entirely virtual world, virtual objects are anchored into the user’s real-world, thereby making the virtual interactions appear to be real.

Based on the end user, the gaming and entertainment segment is estimated to have a lucrative growth during the forecast period as the gaming & entertainment industries are on a continuous process to bring innovation in the respective fields and the use of mixed reality makes the game and movies not only appealing but also more interactive. In addition, the rise in the need for innovation by users encourages both industries to invest in such technologies, which is expected to supplement the growth of the segment.  

By geography, Asia Pacific is going to have a lucrative growth during the forecast period due to the rise in the rate of economic growth, the increase in the adoption of technologically advanced solutions, the rise in the penetration of smartphones in emerging economies such as China and India, and the growth in the usage of technology in end-use industries.

Some of the key players profiled in the Mixed Reality Market include Eon Reality, Inc., Facebook, Google Inc., HTC Corporation, Intel Corporation, Magic leap, Inc., Meta Company, Microsoft Corporation, Samsung Electronics Co. Ltd., Seiko Epson Corporation, Oculus VR LLC, Infinity Augmented Reality, Inc, Vuzix Corporation, Canon, Inc, Hewlett Packard Enterprise Company, Dell Technologies Inc., Sony Corporation, Acer Inc., Accenture PLC, and AsusTek Computer Inc..
  
Components Covered:
• Software and Algorithms
• Hardware

Device Types Covered:
• Wired 
• Wireless 

Display Devices Covered:
• Eyeglasses
• Head-Up Display (HUD)
• Head-Mounted Display
• Personal Digital Assistant
• Cave Automatic Virtual Environment (CAVE)

Applications Covered:
• Maintenance
• Interactive Product Content Management (IPCM)
• Simulation Based Learning (SBL)
• Navigation
• Consumer

End Users Covered:
• Architecture & Construction
• Archaeology & Tourism 
• Government
• E-commerce & Retail
• Industrial & Manufacturing
• Sports
• Gaming and Entertainment 
• Education
• Aerospace & Defense
• Engineering
• Medical
• Automotive 
• Information Technology (IT)
• Healthcare
• Military Training

Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o UK
o Italy
o France
o Spain
o Rest of Europe
• Asia Pacific
o Japan        
o China        
o India        
o Australia  
o New Zealand
o South Korea
o Rest of Asia Pacific    
• South America
o Argentina
o Brazil
o Chile
o Rest of South America
• Middle East & Africa 
o Saudi Arabia
o UAE
o Qatar
o South Africa
o Rest of Middle East & Africa

What our report offers:
- Market share assessments for the regional and country-level segments
- Strategic recommendations for the new entrants
- Covers Market data for the years 2018, 2019, 2020, 2024 and 2027
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements

Free Customization Offerings: 
All the customers of this report will be entitled to receive one of the following free customization options:
• Company Profiling
o Comprehensive profiling of additional market players (up to 3)
o SWOT Analysis of key players (up to 3)
• Regional Segmentation
o Market estimations, Forecasts and CAGR of any prominent country as per the client's interest (Note: Depends on feasibility check)
• Competitive Benchmarking
o Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

1 Executive Summary       
         
2 Preface        
 2.1 Abstract       
 2.2 Stake Holders      
 2.3 Research Scope      
 2.4 Research Methodology     
  2.4.1 Data Mining     
  2.4.2 Data Analysis     
  2.4.3 Data Validation     
  2.4.4 Research Approach     
 2.5 Research Sources      
  2.5.1 Primary Research Sources    
  2.5.2 Secondary Research Sources    
  2.5.3 Assumptions     
         
3 Market Trend Analysis      
 3.1 Introduction      
 3.2 Drivers       
 3.3 Restraints      
 3.4 Opportunities      
 3.5 Threats       
 3.6 Application Analysis     
 3.7 End User Analysis      
 3.8 Emerging Markets      
 3.9 Impact of Covid-19      
         
4 Porters Five Force Analysis      
 4.1 Bargaining power of suppliers     
 4.2 Bargaining power of buyers     
 4.3 Threat of substitutes     
 4.4 Threat of new entrants     
 4.5 Competitive rivalry      
         
5 Global Mixed Reality Market, By Component    
 5.1 Introduction      
 5.2 Software and Algorithms     
 5.3 Hardware       
  5.3.1 Processor     
  5.3.2 Display      
   5.3.2.1 Haptic     
   5.3.2.2 Audio or Sonic    
   5.3.2.3 Visual     
  5.3.3 Sensors      
   5.3.3.1 Accelerometer Sensor   
   5.3.3.2 Magnetometer Sensor   
   5.3.3.3 Gyroscope    
   5.3.3.4 Proximity Sensors    
  5.3.4 Power Units     
  5.3.5 Semiconductor Components    
  5.3.6 Input devices     
   5.3.6.1 Touchscreen    
   5.3.6.2 Buttons     
  5.3.7 Optics      
  5.3.8 Memory Components    
  5.3.9 Input/output (I/O) & Connectivity Units   
         
6 Global Mixed Reality Market, By Device Type    
 6.1 Introduction      
 6.2 Wired       
 6.3 Wireless       
         
7 Global Mixed Reality Market, By Display Devices    
 7.1 Introduction      
 7.2 Eyeglasses      
 7.3 Head-Up Display (HUD)     
 7.4 Head-Mounted Display     
 7.5 Personal Digital Assistant     
 7.6 Cave Automatic Virtual Environment (CAVE)   
         
8 Global Mixed Reality Market, By Application    
 8.1 Introduction      
 8.2 Maintenance      
 8.3 Interactive Product Content Management (IPCM)   
 8.4 Simulation Based Learning (SBL)    
 8.5 Navigation      
 8.6 Consumer      
         
9 Global Mixed Reality Market, By End User    
 9.1 Introduction      
 9.2 Architecture & Construction     
 9.3 Archaeology & Tourism      
 9.4 Government      
 9.5 E-commerce & Retail     
 9.6 Industrial & Manufacturing     
 9.7 Sports       
 9.8 Gaming and Entertainment      
 9.9 Education      
 9.10 Aerospace & Defense     
 9.11 Engineering      
 9.12 Medical       
  9.12.1 Surgery      
  9.12.2 Simulation Training     
  9.12.3 Visualization of Computed Tomography (CT) Scans  
 9.13 Automotive       
 9.14 Information Technology (IT)     
 9.15 Healthcare      
 9.16 Military Training      
         
10 Global Mixed Reality Market, By Geography    
 10.1 Introduction      
 10.2 North America      
  10.2.1 US      
  10.2.2 Canada      
  10.2.3 Mexico      
 10.3 Europe       
  10.3.1 Germany      
  10.3.2 UK      
  10.3.3 Italy      
  10.3.4 France      
  10.3.5 Spain      
  10.3.6 Rest of Europe     
 10.4 Asia Pacific      
  10.4.1 Japan      
  10.4.2 China      
  10.4.3 India      
  10.4.4 Australia      
  10.4.5 New Zealand     
  10.4.6 South Korea     
  10.4.7 Rest of Asia Pacific     
 10.5 South America      
  10.5.1 Argentina     
  10.5.2 Brazil      
  10.5.3 Chile      
  10.5.4 Rest of South America    
 10.6 Middle East & Africa     
  10.6.1 Saudi Arabia     
  10.6.2 UAE      
  10.6.3 Qatar      
  10.6.4 South Africa     
  10.6.5 Rest of Middle East & Africa    
         
11 Key Developments       
 11.1 Agreements, Partnerships, Collaborations and Joint Ventures  
 11.2 Acquisitions & Mergers     
 11.3 New Product Launch     
 11.4 Expansions      
 11.5 Other Key Strategies     
         
12 Company Profiling       
 12.1 Eon Reality, Inc.      
 12.2 Facebook       
 12.3 Google Inc.      
 12.4 HTC Corporation      
 12.5 Intel Corporation      
 12.6 Magic leap, Inc.      
 12.7 Meta Company      
 12.8 Microsoft Corporation     
 12.9 Samsung Electronics Co. Ltd.     
 12.10 Seiko Epson Corporation     
 12.11 Oculus VR LLC      
 12.12 Infinity Augmented Reality, Inc    
 12.13 Vuzix Corporation      
 12.14 Canon, Inc      
 12.15 Hewlett Packard Enterprise Company    
 12.16 Dell Technologies Inc.     
 12.17 Sony Corporation      
 12.18 Acer Inc.       
 12.19 Accenture PLC      
 12.20 AsusTek Computer Inc.     

 

Mixed Reality - Global Market Outlook (2019 -2027)

List of Tables        
Table 1 Global Mixed Reality Market Outlook, By Region (2018-2027) ($MN)  
Table 2 Global Mixed Reality Market Outlook, By Component (2018-2027) ($MN)  
Table 3 Global Mixed Reality Market Outlook, By Software and Algorithms (2018-2027) ($MN)
Table 4 Global Mixed Reality Market Outlook, By Hardware  (2018-2027) ($MN)  
Table 5 Global Mixed Reality Market Outlook, By Processor (2018-2027) ($MN)  
Table 6 Global Mixed Reality Market Outlook, By Display (2018-2027) ($MN)  
Table 7 Global Mixed Reality Market Outlook, By Sensors (2018-2027) ($MN)  
Table 8 Global Mixed Reality Market Outlook, By Power Units (2018-2027) ($MN) 
Table 9 Global Mixed Reality Market Outlook, By Semiconductor Components (2018-2027) ($MN)
Table 10 Global Mixed Reality Market Outlook, By Input devices (2018-2027) ($MN) 
Table 11 Global Mixed Reality Market Outlook, By Optics (2018-2027) ($MN)  
Table 12 Global Mixed Reality Market Outlook, By Memory Components (2018-2027) ($MN) 
Table 13 Global Mixed Reality Market Outlook, By Input/output (I/O) & Connectivity Units (2018-2027) ($MN)
Table 14 Global Mixed Reality Market Outlook, By Device Type (2018-2027) ($MN) 
Table 15 Global Mixed Reality Market Outlook, By Wired (2018-2027) ($MN)  
Table 16 Global Mixed Reality Market Outlook, By Wireless (2018-2027) ($MN)  
Table 17 Global Mixed Reality Market Outlook, By Display Devices (2018-2027) ($MN) 
Table 18 Global Mixed Reality Market Outlook, By Eyeglasses (2018-2027) ($MN)  
Table 19 Global Mixed Reality Market Outlook, By Head-Up Display (HUD) (2018-2027) ($MN)
Table 20 Global Mixed Reality Market Outlook, By Head-Mounted Display (2018-2027) ($MN)
Table 21 Global Mixed Reality Market Outlook, By Personal Digital Assistant (2018-2027) ($MN)
Table 22 Global Mixed Reality Market Outlook, By Cave Automatic Virtual Environment (CAVE) (2018-2027) ($MN)
Table 23 Global Mixed Reality Market Outlook, By Application (2018-2027) ($MN)  
Table 24 Global Mixed Reality Market Outlook, By Maintenance (2018-2027) ($MN) 
Table 25 Global Mixed Reality Market Outlook, By Interactive Product Content Management (IPCM) (2018-2027) ($MN)
Table 26 Global Mixed Reality Market Outlook, By Simulation Based Learning (SBL) (2018-2027) ($MN)
Table 27 Global Mixed Reality Market Outlook, By Navigation (2018-2027) ($MN)  
Table 28 Global Mixed Reality Market Outlook, By Consumer (2018-2027) ($MN)  
Table 29 Global Mixed Reality Market Outlook, By End User (2018-2027) ($MN)  
Table 30 Global Mixed Reality Market Outlook, By Architecture & Construction (2018-2027) ($MN)
Table 31 Global Mixed Reality Market Outlook, By Archaeology & Tourism  (2018-2027) ($MN)
Table 32 Global Mixed Reality Market Outlook, By Government (2018-2027) ($MN) 
Table 33 Global Mixed Reality Market Outlook, By E-commerce & Retail (2018-2027) ($MN) 
Table 34 Global Mixed Reality Market Outlook, By Industrial & Manufacturing (2018-2027) ($MN)
Table 35 Global Mixed Reality Market Outlook, By Sports (2018-2027) ($MN)  
Table 36 Global Mixed Reality Market Outlook, By Gaming and Entertainment  (2018-2027) ($MN)
Table 37 Global Mixed Reality Market Outlook, By Education (2018-2027) ($MN)  
Table 38 Global Mixed Reality Market Outlook, By Aerospace & Defense (2018-2027) ($MN) 
Table 39 Global Mixed Reality Market Outlook, By Engineering (2018-2027) ($MN)  
Table 40 Global Mixed Reality Market Outlook, By Medical (2018-2027) ($MN)  
Table 41 Global Mixed Reality Market Outlook, By Surgery (2018-2027) ($MN)  
Table 42 Global Mixed Reality Market Outlook, By Simulation Training (2018-2027) ($MN) 
Table 43 Global Mixed Reality Market Outlook, By Visualization of Computed Tomography (CT) Scans (2018-2027) ($MN)
Table 44 Global Mixed Reality Market Outlook, By Automotive  (2018-2027) ($MN) 
Table 45 Global Mixed Reality Market Outlook, By Information Technology (IT) (2018-2027) ($MN)
Table 46 Global Mixed Reality Market Outlook, By Healthcare (2018-2027) ($MN)  
Table 47 Global Mixed Reality Market Outlook, By Military Training (2018-2027) ($MN)  

 

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