Serious Game - Global Market Outlook (2017-2026)

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Serious Game - Global Market Outlook (2017-2026)

The Global Serious Game Market is accounted for $3221.56 million in 2017 and is expected to reach $15986.95 million by 2026 growing at a CAGR of 19.4% during the forecast period. Factors such as increasing need for user engagement across enterprises, growth in handling of mobile-based educational games and development in learning outcomes are boosting the market growth. However, lack of awareness and improper game design could are some of the factors hindering the market growth.

Serious games are digital applications planned for education with fun. The primary function of serious games is to give knowledge, train, inform, memorize, and teach end users, rather than mere entertainment. It also helps students to learn with fun as it bridges gap between hypothesis and sensible. Serious games are also used in inspection, technical training, competency evaluation, fault finding & rectification, and other applications. It enables advertisers to optimize brand awareness by rising interest of message, target more audience, and make additional traffic to their websites.

Based on application, Simulation Training segment is held steady growth during the predicted period due to simulation allows trainees to purposely undertake high-risk performance or procedural tasks within a safe environment without dangerous implications. By geography, Asia Pacific held the largest share in the market due to high population and countries such as China being the major consumer of learning games and tools.

Some of the key players profiled in the Serious Game Market include Applied Research Associate Inc., BreakAway Games, Ccs Digital Education, Cisco Systems Inc., Designing Digitally Inc., IBM Corp., Microsoft Corp, Nintendo Co. Ltd. and Serious Game International, Revelian, Diginext and Tata Interactive Systems.

Platforms Covered:
• Web-Based
• PC-Based
• Mobile-Based
• Hand-Held

Verticals Covered:
• Retail
• Media & Entertainment
• Healthcare
• Government
• Energy
• Education
• Corporate
• Automotive
• Aerospace and Defence
• Other Verticals

End Users Covered:
• Enterprise
• Consumer

 Applications Covered:
• Advertising & Marketing
• Emergency Services
• Human Resources
• Product Development
• Research & Planning
• Sales 
• Simulation Training
• Support
• Other Applications

Regions Covered:

  • North America
    • US
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • Italy
    • France
    • Spain
    • Rest of Europe
  • Asia Pacific
    • Japan       
    • China       
    • India       
    • Australia 
    • New Zealand     
    • South Korea      
    • Rest of Asia Pacific   
  • South America
    • Argentina
    • Brazil
    • Chile
    • Rest of South America
  • Middle East & Africa
    • Saudi Arabia
    • UAE
    • Qatar
    • South Africa
    • Rest of Middle East & Africa

What our report offers:
- Market share assessments for the regional and country level segments
- Market share analysis of the top industry players
- Strategic recommendations for the new entrants
- Market forecasts for a minimum of 9 years of all the mentioned segments, sub segments and the regional markets
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations)
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements

1 Executive Summary      
        
2 Preface       
 2.1 Abstract      
 2.2 Stake Holders     
 2.3 Research Scope     
 2.4 Research Methodology    
  2.4.1 Data Mining    
  2.4.2 Data Analysis    
  2.4.3 Data Validation    
  2.4.4 Research Approach    
 2.5 Research Sources     
  2.5.1 Primary Research Sources   
  2.5.2 Secondary Research Sources   
  2.5.3 Assumptions    
        
3 Market Trend Analysis   
  
 3.1 Introduction     
 3.2 Drivers      
 3.3 Restraints         
 3.4 Opportunities     
 3.5 Threats      
 3.6 End User Analysis      
 3.7 Application Analysis    
 3.8 Emerging Markets     
 3.9 Futuristic Market Scenario        
        
4 Porters Five Force Analysis     
 4.1 Bargaining power of suppliers    
 4.2 Bargaining power of buyers    
 4.3 Threat of substitutes     
 4.4 Threat of new entrants    
 4.5 Competitive rivalry         
        
5 Global Serious Game Market, By Platform   
 5.1 Introduction     
 5.2 Web-Based      
 5.3 PC-Based      
 5.4 Mobile-Based      
 5.5 Hand-Held      
        
6 Global Serious Game Market, By Vertical    
 6.1 Introduction     
 6.2 Retail       
 6.3 Media & Entertainment    
 6.4 Healthcare      
 6.5 Government       
 6.6 Energy        
 6.7 Education      
 6.8 Corporate      
 6.9 Automotive      
 6.10 Aerospace and Defence    
 6.11 Other Verticals     
  6.11.1 Tourism     
  6.11.2 Agriculture    
        
7 Global Serious Game Market, By End User   
 7.1 Introduction     
 7.2 Enterprise      
 7.3 Consumer      
        
8 Global Serious Game Market, By Application   
 8.1 Introduction     
 8.2 Advertising & Marketing     
 8.3 Emergency Services     
 8.4 Human Resources     
 8.5 Product Development    
 8.6 Research & Planning    
 8.7 Sales        
 8.8 Simulation Training      
 8.9 Support       
 8.10 Other Applications     
        
9 Global Serious Game Market, By Geography   
 9.1 Introduction     
 9.2 North America     
  9.2.1 US     
  9.2.2 Canada     
  9.2.3 Mexico     
 9.3 Europe      
  9.3.1 Germany      
  9.3.2 UK     
  9.3.3 Italy     
  9.3.4 France     
  9.3.5 Spain     
  9.3.6 Rest of Europe    
 9.4 Asia Pacific     
  9.4.1 Japan     
  9.4.2 China     
  9.4.3 India     
  9.4.4 Australia     
  9.4.5 New Zealand    
  9.4.6 South Korea    
  9.4.7 Rest of Asia Pacific    
 9.5 South America     
  9.5.1 Argentina    
  9.5.2 Brazil     
  9.5.3 Chile     
  9.5.4 Rest of South America   
 9.6 Middle East & Africa    
  9.6.1 Saudi Arabia    
  9.6.2 UAE     
  9.6.3 Qatar     
  9.6.4 South Africa    
  9.6.5 Rest of Middle East & Africa   
        
10 Key Developments      
 10.1 Agreements, Partnerships, Collaborations and Joint Ventures 
 10.2 Acquisitions & Mergers    
 10.3 New Product Launch    
 10.4 Expansions     
 10.5 Other Key Strategies    
        
11 Company Profiling      
 11.1 Applied Research Associate Inc.   
 11.2 BreakAway Games     
 11.3 Ccs Digital Education    
 11.4 Cisco Systems Inc.      
 11.5 Designing Digitally Inc.    
 11.6 IBM Corp.      
 11.7 Microsoft Corp      
 11.8 Nintendo Co. Ltd.     
 11.9 Serious Game International    
 11.10 Revelian      
 11.11 Diginext      
 11.12 Tata Interactive Systems

Serious Game - Global Market Outlook (2017-2026)

List of Tables       
1 Global Serious Game Market Outlook, By Region (2016-2026) (US $MN)  
2 Global Serious Game Market Outlook, By Platform (2016-2026) (US $MN) 
3 Global Serious Game Market Outlook, By Web-Based (2016-2026) (US $MN)
4 Global Serious Game Market Outlook, By PC-Based (2016-2026) (US $MN)
5 Global Serious Game Market Outlook, By Mobile-Based (2016-2026) (US $MN)
6 Global Serious Game Market Outlook, By Hand-Held (2016-2026) (US $MN)
7 Global Serious Game Market Outlook, By Vertical (2016-2026) (US $MN) 
8 Global Serious Game Market Outlook, By Retail (2016-2026) (US $MN) 
9 Global Serious Game Market Outlook, By Media & Entertainment (2016-2026) (US $MN)
10 Global Serious Game Market Outlook, By Healthcare (2016-2026) (US $MN)
11 Global Serious Game Market Outlook, By Government (2016-2026) (US $MN)
12 Global Serious Game Market Outlook, By Energy (2016-2026) (US $MN) 
13 Global Serious Game Market Outlook, By Education (2016-2026) (US $MN)
14 Global Serious Game Market Outlook, By Corporate (2016-2026) (US $MN)
15 Global Serious Game Market Outlook, By Automotive (2016-2026) (US $MN)
16 Global Serious Game Market Outlook, By Aerospace and Defence (2016-2026) (US $MN)
17 Global Serious Game Market Outlook, By Other Verticals (2016-2026) (US $MN)
18 Global Serious Game Market Outlook, By Tourism (2016-2026) (US $MN) 
19 Global Serious Game Market Outlook, By Agriculture (2016-2026) (US $MN)
20 Global Serious Game Market Outlook, By End User (2016-2026) (US $MN) 
21 Global Serious Game Market Outlook, By Enterprise (2016-2026) (US $MN)
22 Global Serious Game Market Outlook, By Consumer (2016-2026) (US $MN)
23 Global Serious Game Market Outlook, By Application (2016-2026) (US $MN)
24 Global Serious Game Market Outlook, By Advertising & Marketing (2016-2026) (US $MN)
25 Global Serious Game Market Outlook, By Emergency Services (2016-2026) (US $MN)
26 Global Serious Game Market Outlook, By Human Resources (2016-2026) (US $MN)
27 Global Serious Game Market Outlook, By Product Development (2016-2026) (US $MN)
28 Global Serious Game Market Outlook, By Research & Planning (2016-2026) (US $MN)
29 Global Serious Game Market Outlook, By Sales (2016-2026) (US $MN) 
30 Global Serious Game Market Outlook, By Simulation Training (2016-2026) (US $MN)
31 Global Serious Game Market Outlook, By Support (2016-2026) (US $MN) 
32 Global Serious Game Market Outlook, By Other Applications (2016-2026) (US $MN)
33 North America Serious Game Market Outlook, By Country (2016-2026) (US $MN) 
34 North America Serious Game Market Outlook, By Platform (2016-2026) (US $MN)
35 North America Serious Game Market Outlook, By Web-Based (2016-2026) (US $MN)
36 North America Serious Game Market Outlook, By PC-Based (2016-2026) (US $MN)
37 North America Serious Game Market Outlook, By Mobile-Based (2016-2026) (US $MN)
38 North America Serious Game Market Outlook, By Hand-Held (2016-2026) (US $MN)
39 North America Serious Game Market Outlook, By Vertical (2016-2026) (US $MN)
40 North America Serious Game Market Outlook, By Retail (2016-2026) (US $MN)
41 North America Serious Game Market Outlook, By Media & Entertainment (2016-2026) (US $MN)
42 North America Serious Game Market Outlook, By Healthcare (2016-2026) (US $MN)
43 North America Serious Game Market Outlook, By Government (2016-2026) (US $MN)
44 North America Serious Game Market Outlook, By Energy (2016-2026) (US $MN)
45 North America Serious Game Market Outlook, By Education (2016-2026) (US $MN)
46 North America Serious Game Market Outlook, By Corporate (2016-2026) (US $MN)
47 North America Serious Game Market Outlook, By Automotive (2016-2026) (US $MN)
48 North America Serious Game Market Outlook, By Aerospace and Defence (2016-2026) (US $MN)
49 North America Serious Game Market Outlook, By Other Verticals (2016-2026) (US $MN)
50 North America Serious Game Market Outlook, By Tourism (2016-2026) (US $MN)
51 North America Serious Game Market Outlook, By Agriculture (2016-2026) (US $MN)
52 North America Serious Game Market Outlook, By End User (2016-2026) (US $MN)
53 North America Serious Game Market Outlook, By Enterprise (2016-2026) (US $MN)
54 North America Serious Game Market Outlook, By Consumer (2016-2026) (US $MN)
55 North America Serious Game Market Outlook, By Application (2016-2026) (US $MN)
56 North America Serious Game Market Outlook, By Advertising & Marketing (2016-2026) (US $MN)
57 North America Serious Game Market Outlook, By Emergency Services (2016-2026) (US $MN)
58 North America Serious Game Market Outlook, By Human Resources (2016-2026) (US $MN)
59 North America Serious Game Market Outlook, By Product Development (2016-2026) (US $MN)
60 North America Serious Game Market Outlook, By Research & Planning (2016-2026) (US $MN)
61 North America Serious Game Market Outlook, By Sales (2016-2026) (US $MN)
62 North America Serious Game Market Outlook, By Simulation Training (2016-2026) (US $MN)
63 North America Serious Game Market Outlook, By Support (2016-2026) (US $MN)
64 North America Serious Game Market Outlook, By Other Applications (2016-2026) (US $MN)
65 Europe Serious Game Market Outlook, By Country (2016-2026) (US $MN) 
66 Europe Serious Game Market Outlook, By Platform (2016-2026) (US $MN)
67 Europe Serious Game Market Outlook, By Web-Based (2016-2026) (US $MN)
68 Europe Serious Game Market Outlook, By PC-Based (2016-2026) (US $MN)
69 Europe Serious Game Market Outlook, By Mobile-Based (2016-2026) (US $MN)
70 Europe Serious Game Market Outlook, By Hand-Held (2016-2026) (US $MN)
71 Europe Serious Game Market Outlook, By Vertical (2016-2026) (US $MN) 
72 Europe Serious Game Market Outlook, By Retail (2016-2026) (US $MN) 
73 Europe Serious Game Market Outlook, By Media & Entertainment (2016-2026) (US $MN)
74 Europe Serious Game Market Outlook, By Healthcare (2016-2026) (US $MN)
75 Europe Serious Game Market Outlook, By Government (2016-2026) (US $MN)
76 Europe Serious Game Market Outlook, By Energy (2016-2026) (US $MN) 
77 Europe Serious Game Market Outlook, By Education (2016-2026) (US $MN)
78 Europe Serious Game Market Outlook, By Corporate (2016-2026) (US $MN)
79 Europe Serious Game Market Outlook, By Automotive (2016-2026) (US $MN)
80 Europe Serious Game Market Outlook, By Aerospace and Defence (2016-2026) (US $MN)
81 Europe Serious Game Market Outlook, By Other Verticals (2016-2026) (US $MN)
82 Europe Serious Game Market Outlook, By Tourism (2016-2026) (US $MN) 
83 Europe Serious Game Market Outlook, By Agriculture (2016-2026) (US $MN)
84 Europe Serious Game Market Outlook, By End User (2016-2026) (US $MN)
85 Europe Serious Game Market Outlook, By Enterprise (2016-2026) (US $MN)
86 Europe Serious Game Market Outlook, By Consumer (2016-2026) (US $MN)
87 Europe Serious Game Market Outlook, By Application (2016-2026) (US $MN)
88 Europe Serious Game Market Outlook, By Advertising & Marketing (2016-2026) (US $MN)
89 Europe Serious Game Market Outlook, By Emergency Services (2016-2026) (US $MN)
90 Europe Serious Game Market Outlook, By Human Resources (2016-2026) (US $MN)
91 Europe Serious Game Market Outlook, By Product Development (2016-2026) (US $MN)
92 Europe Serious Game Market Outlook, By Research & Planning (2016-2026) (US $MN)
93 Europe Serious Game Market Outlook, By Sales (2016-2026) (US $MN) 
94 Europe Serious Game Market Outlook, By Simulation Training (2016-2026) (US $MN)
95 Europe Serious Game Market Outlook, By Support (2016-2026) (US $MN) 
96 Europe Serious Game Market Outlook, By Other Applications (2016-2026) (US $MN)
97 Asia Pacific Serious Game Market Outlook, By Country (2016-2026) (US $MN) 
98 Asia Pacific Serious Game Market Outlook, By Platform (2016-2026) (US $MN)
99 Asia Pacific Serious Game Market Outlook, By Web-Based (2016-2026) (US $MN)
100 Asia Pacific Serious Game Market Outlook, By PC-Based (2016-2026) (US $MN)
101 Asia Pacific Serious Game Market Outlook, By Mobile-Based (2016-2026) (US $MN)
102 Asia Pacific Serious Game Market Outlook, By Hand-Held (2016-2026) (US $MN)
103 Asia Pacific Serious Game Market Outlook, By Vertical (2016-2026) (US $MN)
104 Asia Pacific Serious Game Market Outlook, By Retail (2016-2026) (US $MN)
105 Asia Pacific Serious Game Market Outlook, By Media & Entertainment (2016-2026) (US $MN)
106 Asia Pacific Serious Game Market Outlook, By Healthcare (2016-2026) (US $MN)
107 Asia Pacific Serious Game Market Outlook, By Government (2016-2026) (US $MN)
108 Asia Pacific Serious Game Market Outlook, By Energy (2016-2026) (US $MN)
109 Asia Pacific Serious Game Market Outlook, By Education (2016-2026) (US $MN)
110 Asia Pacific Serious Game Market Outlook, By Corporate (2016-2026) (US $MN)
111 Asia Pacific Serious Game Market Outlook, By Automotive (2016-2026) (US $MN)
112 Asia Pacific Serious Game Market Outlook, By Aerospace and Defence (2016-2026) (US $MN)
113 Asia Pacific Serious Game Market Outlook, By Other Verticals (2016-2026) (US $MN)
114 Asia Pacific Serious Game Market Outlook, By Tourism (2016-2026) (US $MN)
115 Asia Pacific Serious Game Market Outlook, By Agriculture (2016-2026) (US $MN)
116 Asia Pacific Serious Game Market Outlook, By End User (2016-2026) (US $MN)
117 Asia Pacific Serious Game Market Outlook, By Enterprise (2016-2026) (US $MN)
118 Asia Pacific Serious Game Market Outlook, By Consumer (2016-2026) (US $MN)
119 Asia Pacific Serious Game Market Outlook, By Application (2016-2026) (US $MN)
120 Asia Pacific Serious Game Market Outlook, By Advertising & Marketing (2016-2026) (US $MN)
121 Asia Pacific Serious Game Market Outlook, By Emergency Services (2016-2026) (US $MN)
122 Asia Pacific Serious Game Market Outlook, By Human Resources (2016-2026) (US $MN)
123 Asia Pacific Serious Game Market Outlook, By Product Development (2016-2026) (US $MN)
124 Asia Pacific Serious Game Market Outlook, By Research & Planning (2016-2026) (US $MN)
125 Asia Pacific Serious Game Market Outlook, By Sales (2016-2026) (US $MN)
126 Asia Pacific Serious Game Market Outlook, By Simulation Training (2016-2026) (US $MN)
127 Asia Pacific Serious Game Market Outlook, By Support (2016-2026) (US $MN)
128 Asia Pacific Serious Game Market Outlook, By Other Applications (2016-2026) (US $MN)
129 South America Serious Game Market Outlook, By Country (2016-2026) (US $MN) 
130 South America Serious Game Market Outlook, By Platform (2016-2026) (US $MN)
131 South America Serious Game Market Outlook, By Web-Based (2016-2026) (US $MN)
132 South America Serious Game Market Outlook, By PC-Based (2016-2026) (US $MN)
133 South America Serious Game Market Outlook, By Mobile-Based (2016-2026) (US $MN)
134 South America Serious Game Market Outlook, By Hand-Held (2016-2026) (US $MN)
135 South America Serious Game Market Outlook, By Vertical (2016-2026) (US $MN)
136 South America Serious Game Market Outlook, By Retail (2016-2026) (US $MN)
137 South America Serious Game Market Outlook, By Media & Entertainment (2016-2026) (US $MN)
138 South America Serious Game Market Outlook, By Healthcare (2016-2026) (US $MN)
139 South America Serious Game Market Outlook, By Government (2016-2026) (US $MN)
140 South America Serious Game Market Outlook, By Energy (2016-2026) (US $MN)
141 South America Serious Game Market Outlook, By Education (2016-2026) (US $MN)
142 South America Serious Game Market Outlook, By Corporate (2016-2026) (US $MN)
143 South America Serious Game Market Outlook, By Automotive (2016-2026) (US $MN)
144 South America Serious Game Market Outlook, By Aerospace and Defence (2016-2026) (US $MN)
145 South America Serious Game Market Outlook, By Other Verticals (2016-2026) (US $MN)
146 South America Serious Game Market Outlook, By Tourism (2016-2026) (US $MN)
147 South America Serious Game Market Outlook, By Agriculture (2016-2026) (US $MN)
148 South America Serious Game Market Outlook, By End User (2016-2026) (US $MN)
149 South America Serious Game Market Outlook, By Enterprise (2016-2026) (US $MN)
150 South America Serious Game Market Outlook, By Consumer (2016-2026) (US $MN)
151 South America Serious Game Market Outlook, By Application (2016-2026) (US $MN)
152 South America Serious Game Market Outlook, By Advertising & Marketing (2016-2026) (US $MN)
153 South America Serious Game Market Outlook, By Emergency Services (2016-2026) (US $MN)
154 South America Serious Game Market Outlook, By Human Resources (2016-2026) (US $MN)
155 South America Serious Game Market Outlook, By Product Development (2016-2026) (US $MN)
156 South America Serious Game Market Outlook, By Research & Planning (2016-2026) (US $MN)
157 South America Serious Game Market Outlook, By Sales (2016-2026) (US $MN)
158 South America Serious Game Market Outlook, By Simulation Training (2016-2026) (US $MN)
159 South America Serious Game Market Outlook, By Support (2016-2026) (US $MN)
160 South America Serious Game Market Outlook, By Other Applications (2016-2026) (US $MN)
161 Middle East & Africa Serious Game Market Outlook, By Country (2016-2026) (US $MN)
162 Middle East & Africa Serious Game Market Outlook, By Platform (2016-2026) (US $MN)
163 Middle East & Africa Serious Game Market Outlook, By Web-Based (2016-2026) (US $MN)
164 Middle East & Africa Serious Game Market Outlook, By PC-Based (2016-2026) (US $MN)
165 Middle East & Africa Serious Game Market Outlook, By Mobile-Based (2016-2026) (US $MN)
166 Middle East & Africa Serious Game Market Outlook, By Hand-Held (2016-2026) (US $MN)
167 Middle East & Africa Serious Game Market Outlook, By Vertical (2016-2026) (US $MN)
168 Middle East & Africa Serious Game Market Outlook, By Retail (2016-2026) (US $MN)
169 Middle East & Africa Serious Game Market Outlook, By Media & Entertainment (2016-2026) (US $MN)
170 Middle East & Africa Serious Game Market Outlook, By Healthcare (2016-2026) (US $MN)
171 Middle East & Africa Serious Game Market Outlook, By Government (2016-2026) (US $MN)
172 Middle East & Africa Serious Game Market Outlook, By Energy (2016-2026) (US $MN)
173 Middle East & Africa Serious Game Market Outlook, By Education (2016-2026) (US $MN)
174 Middle East & Africa Serious Game Market Outlook, By Corporate (2016-2026) (US $MN)
175 Middle East & Africa Serious Game Market Outlook, By Automotive (2016-2026) (US $MN)
176 Middle East & Africa Serious Game Market Outlook, By Aerospace and Defence (2016-2026) (US $MN)
177 Middle East & Africa Serious Game Market Outlook, By Other Verticals (2016-2026) (US $MN)
178 Middle East & Africa Serious Game Market Outlook, By Tourism (2016-2026) (US $MN)
179 Middle East & Africa Serious Game Market Outlook, By Agriculture (2016-2026) (US $MN)
180 Middle East & Africa Serious Game Market Outlook, By End User (2016-2026) (US $MN)
181 Middle East & Africa Serious Game Market Outlook, By Enterprise (2016-2026) (US $MN)
182 Middle East & Africa Serious Game Market Outlook, By Consumer (2016-2026) (US $MN)
183 Middle East & Africa Serious Game Market Outlook, By Application (2016-2026) (US $MN)
184 Middle East & Africa Serious Game Market Outlook, By Advertising & Marketing (2016-2026) (US $MN)
185 Middle East & Africa Serious Game Market Outlook, By Emergency Services (2016-2026) (US $MN)
186 Middle East & Africa Serious Game Market Outlook, By Human Resources (2016-2026) (US $MN)
187 Middle East & Africa Serious Game Market Outlook, By Product Development (2016-2026) (US $MN)
188 Middle East & Africa Serious Game Market Outlook, By Research & Planning (2016-2026) (US $MN)
189 Middle East & Africa Serious Game Market Outlook, By Sales (2016-2026) (US $MN)
190 Middle East & Africa Serious Game Market Outlook, By Simulation Training (2016-2026) (US $MN)
191 Middle East & Africa Serious Game Market Outlook, By Support (2016-2026) (US $MN)
192 Middle East & Africa Serious Game Market Outlook, By Other Applications (2016-2026) (US $MN)

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