Virtual Classroom - Global Market Outlook (2017-2026)

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Virtual Classroom - Global Market Outlook (2017-2026)

Global Virtual Classroom market accounted for $7.86 billion in 2017 and is expected to reach $35.43 billion by 2026 growing at a CAGR of 18.2 % during the forecast period. Some of the key factors such as increasing need for personalized learning experiences and growing participation and involvement in learning are boosting the market growth. However, lack of resources and infrastructure in industries is the restraining factor for the market growth. Moreover, the emergence of Ml and AI and blended learning technologies will provide ample growth opportunities for the market.

Virtual classroom is among the most nascent advancements offers e-learning environment where users can learn, interact, communicate, view and discuss presentation through numerous virtual classroom softwares, teleconferencing and web based accessed. It is an online system wherein user can log in from their devices in order to access range of lectures, videos, and teaching modules. The upcoming revolution in the education system is replacing traditional classroom and learning methods.

By hardware, mobile computing devices segment is constantly enhancing due to increasing expectation of flexible learning. These devices enable students and employees to access all educational material and organization work. By geography, North America is expected to observe significant growth mainly due to the presence of many prominent educational institutions and quality education provided by them. 

Some of the key players in this market include Sony, Oracle, Skyprep, Edvance360, Google, IBM, HTC, Hitachi, LG Electronics, Dell, Blackboard, Bigbluebutton, Panasonic, Samsung Electronics, Cisco and Microsoft.

Types Covered:
• Combination of Teleconferencing And World Wide Web
• World Wide Web
• Teleconferencing 

Solutions Covered:
• Security
• Unified Communications and Collaboration
• Device Management
• Content Management
• Analytics and Data Visualization

Deployment Modes Covered:
• On-Premises
• Cloud

Hardware Covered:
• Security and Video Cameras
• Interactive Displays and Projectors
• Mobile Computing Devices
• Interactive Whiteboards
• Virtual Reality Devices
• Other Hardwares

User Types Covered: 
• Corporates
• Academic Institutions

Components Covered:
• Hardware
• Services
• Solutions

Organization Size Covered:
• Large Organization
• Small and Medium Organization

Services Covered:
• Training and Consulting
• Professional Services
• Managed Services
• Support and Maintenance
• Deployment and Integration 

Products Covered:
• Immune Support
• Digestive Support

Applications Covered:
• Business Education  

Regions Covered:
• North America
o US
o Canada
o Mexico
• Europe
o Germany
o UK
o Italy
o France
o Spain
o Rest of Europe
• Asia Pacific
o Japan        
o China        
o India        
o Australia  
o New Zealand      
o South Korea       
o Rest of Asia Pacific    
• South America
o Argentina
o Brazil
o Chile
o Rest of South America
• Middle East & Africa 
o Saudi Arabia
o UAE
o Qatar
o South Africa
o Rest of Middle East & Africa

What our report offers:
- Market share assessments for the regional and country level segments
- Strategic recommendations for the new entrants
- Market forecasts for a minimum of 9 years of all the mentioned segments, sub segments and the regional markets
- Market Trends (Drivers, Constraints, Opportunities, Threats, Challenges, Investment Opportunities, and recommendations) 
- Strategic analysis: Drivers and Constraints, Product/Technology Analysis, Porter’s five forces analysis, SWOT analysis etc.
- Strategic recommendations in key business segments based on the market estimations
- Competitive landscaping mapping the key common trends
- Company profiling with detailed strategies, financials, and recent developments
- Supply chain trends mapping the latest technological advancements

Free Customization Offerings:
All the customers of this report will be entitled to receive one of the following free customization options:
• Company Profiling
o Comprehensive profiling of additional market players (up to 3)
o SWOT Analysis of key players (up to 3)
• Regional Segmentation
o Market estimations, Forecasts and CAGR of any prominent country as per the clients interest (Note: Depends of feasibility check)
• Competitive Benchmarking
o Benchmarking of key players based on product portfolio, geographical presence, and strategic alliances

1 Executive Summary         
           
2 Preface          
 2.1 Abstract         
 2.2 Stake Holders        
 2.3 Research Scope        
 2.4 Research Methodology       
  2.4.1 Data Mining       
  2.4.2 Data Analysis       
  2.4.3 Data Validation       
  2.4.4 Research Approach       
 2.5 Research Sources        
  2.5.1 Primary Research Sources      
  2.5.2 Secondary Research Sources      
  2.5.3 Assumptions       
           
3 Market Trend Analysis        
 3.1 Introduction        
 3.2 Drivers         
 3.3 Restraints        
 3.4 Opportunities        
 3.5 Threats         
 3.6 Product Analysis        
 3.7 Application Analysis       
 3.8 Emerging Markets        
 3.9 Futuristic Market Scenario       
           
4 Porters Five Force Analysis        
 4.1 Bargaining power of suppliers       
 4.2 Bargaining power of buyers       
 4.3 Threat of substitutes       
 4.4 Threat of new entrants       
 4.5 Competitive rivalry        
           
5 Global Virtual Classroom Market, By Type      
 5.1 Introduction        
 5.2 Combination of Teleconferencing And World Wide Web    
 5.3 World Wide Web        
 5.4 Teleconferencing         
           
6 Global Virtual Classroom Market, By Solution      
 6.1 Introduction        
 6.2 Security         
 6.3 Unified Communications and Collaboration     
 6.4 Device Management       
 6.5 Content Management       
 6.6 Analytics and Data Visualization      
           
7 Global Virtual Classroom Market, By Deployment Mode      
 7.1 Introduction        
 7.2 On-Premises        
 7.3 Cloud         
           
8 Global Virtual Classroom Market, By Hardware       
 8.1 Introduction        
 8.2 Security and Video Cameras       
 8.3 Interactive Displays and Projectors      
 8.4 Mobile Computing Devices       
 8.5 Interactive Whiteboards       
 8.6 Virtual Reality Devices       
  8.6.1 Gesture-Tracking Device      
  8.6.2 Head-Mounted Gear      
 8.7 Other Hardwares        
           
9 Global Virtual Classroom Market, By User Type      
 9.1 Introduction        
 9.2 Corporates        
  9.2.1 Banking, Financial Services, and Insurance    
  9.2.2 Healthcare and Life Sciences      
  9.2.3 Government and Public Sector      
  9.2.4 Telecommunications and It      
  9.2.5 Retail and Ecommerce      
  9.2.6 Manufacturing       
  9.2.7 School & College       
  9.2.8 Other Corporates       
 9.3 Academic Institutions       
  9.3.1 Higher Education       
  9.3.2 K-12        
           
10 Global Virtual Classroom Market, By Component      
 10.1 Introduction        
 10.2 Hardware        
 10.3 Services         
 10.4 Solutions         
           
11 Global Virtual Classroom Market, By Organization Size     
 11.1 Introduction        
 11.2 Large Organization        
 11.3 Small and Medium Organization      
           
12 Global Virtual Classroom Market, By Service      
 12.1 Introduction        
 12.2 Training and Consulting       
 12.3 Professional Services       
 12.4 Managed Services        
 12.5 Support and Maintenance       
 12.6 Deployment and Integration        
           
13 Global Virtual Classroom Market, By Product      
 13.1 Introduction        
 13.2 Immune Support        
 13.3 Digestive Support        
           
14 Global Virtual Classroom Market, By Application      
 14.1 Introduction        
 14.2 Business Education        
           
15 Global Virtual Classroom Market, By Geography      
 15.1 Introduction        
 15.2 North America        
  15.2.1 US        
  15.2.2 Canada        
  15.2.3 Mexico        
 15.3 Europe         
  15.3.1 Germany        
  15.3.2 UK        
  15.3.3 Italy        
  15.3.4 France        
  15.3.5 Spain        
  15.3.6 Rest of Europe       
 15.4 Asia Pacific        
  15.4.1 Japan        
  15.4.2 China        
  15.4.3 India        
  15.4.4 Australia        
  15.4.5 New Zealand       
  15.4.6 South Korea       
  15.4.7 Rest of Asia Pacific       
 15.5 South America        
  15.5.1 Argentina       
  15.5.2 Brazil        
  15.5.3 Chile        
  15.5.4 Rest of South America      
 15.6 Middle East & Africa       
  15.6.1 Saudi Arabia       
  15.6.2 UAE        
  15.6.3 Qatar        
  15.6.4 South Africa       
  15.6.5 Rest of Middle East & Africa      
           
16 Key Developments         
 16.1 Agreements, Partnerships, Collaborations and Joint Ventures    
 16.2 Acquisitions & Mergers       
 16.3 New Product Launch       
 16.4 Expansions        
 16.5 Other Key Strategies       
           
17 Company Profiling         
 17.1 Sony          
 17.2 Oracle          
 17.3 Skyprep          
 17.4 Edvance360         
 17.5 Google          
 17.6 IBM          
 17.7 HTC          
 17.8 Hitachi          
 17.9 LG Electronics         
 17.10 Dell          
 17.11 Blackboard         
 17.12 Bigbluebutton         
 17.13 Panasonic         
 17.14 Samsung Electronics        
 17.15 Cisco          
 17.16 Microsoft

 

Virtual Classroom - Global Market Outlook (2017-2026)


List of Tables          
1 Global Virtual Classroom Market Outlook, By Region (2016-2026) (US $MN)    
2 Global Virtual Classroom Market Outlook, By Type (2016-2026) (US $MN)    
3 Global Virtual Classroom Market Outlook, By Combination of Teleconferencing And World Wide Web (2016-2026) (US $MN)
4 Global Virtual Classroom Market Outlook, By World Wide Web (2016-2026) (US $MN)  
5 Global Virtual Classroom Market Outlook, By Teleconferencing (2016-2026) (US $MN)  
6 Global Virtual Classroom Market Outlook, By Solution (2016-2026) (US $MN)   
7 Global Virtual Classroom Market Outlook, By Security (2016-2026) (US $MN)   
8 Global Virtual Classroom Market Outlook, By Unified Communications and Collaboration (2016-2026) (US $MN)
9 Global Virtual Classroom Market Outlook, By Device Management (2016-2026) (US $MN)  
10 Global Virtual Classroom Market Outlook, By Content Management (2016-2026) (US $MN)  
11 Global Virtual Classroom Market Outlook, By Analytics and Data Visualization (2016-2026) (US $MN) 
12 Global Virtual Classroom Market Outlook, By Deployment Mode (2016-2026) (US $MN)  
13 Global Virtual Classroom Market Outlook, By On-Premises (2016-2026) (US $MN)   
14 Global Virtual Classroom Market Outlook, By Cloud (2016-2026) (US $MN)   
15 Global Virtual Classroom Market Outlook, By Hardware (2016-2026) (US $MN)   
16 Global Virtual Classroom Market Outlook, By Security and Video Cameras (2016-2026) (US $MN) 
17 Global Virtual Classroom Market Outlook, By Interactive Displays and Projectors (2016-2026) (US $MN) 
18 Global Virtual Classroom Market Outlook, By Mobile Computing Devices (2016-2026) (US $MN) 
19 Global Virtual Classroom Market Outlook, By Interactive Whiteboards (2016-2026) (US $MN)  
20 Global Virtual Classroom Market Outlook, By Virtual Reality Devices (2016-2026) (US $MN)  
21 Global Virtual Classroom Market Outlook, By Gesture-Tracking Device (2016-2026) (US $MN)  
22 Global Virtual Classroom Market Outlook, By Head-Mounted Gear (2016-2026) (US $MN)  
23 Global Virtual Classroom Market Outlook, By Other Hardwares (2016-2026) (US $MN)  
24 Global Virtual Classroom Market Outlook, By User Type (2016-2026) (US $MN)   
25 Global Virtual Classroom Market Outlook, By Corporates (2016-2026) (US $MN)   
26 Global Virtual Classroom Market Outlook, By Banking, Financial Services, and Insurance (2016-2026) (US $MN)
27 Global Virtual Classroom Market Outlook, By Healthcare and Life Sciences (2016-2026) (US $MN) 
28 Global Virtual Classroom Market Outlook, By Government and Public Sector (2016-2026) (US $MN) 
29 Global Virtual Classroom Market Outlook, By Telecommunications and It (2016-2026) (US $MN) 
30 Global Virtual Classroom Market Outlook, By Retail and Ecommerce (2016-2026) (US $MN)  
31 Global Virtual Classroom Market Outlook, By Manufacturing (2016-2026) (US $MN)   
32 Global Virtual Classroom Market Outlook, By School & College (2016-2026) (US $MN)  
33 Global Virtual Classroom Market Outlook, By Other Corporates (2016-2026) (US $MN)  
34 Global Virtual Classroom Market Outlook, By Academic Institutions (2016-2026) (US $MN)  
35 Global Virtual Classroom Market Outlook, By Higher Education (2016-2026) (US $MN)  
36 Global Virtual Classroom Market Outlook, By K-12 (2016-2026) (US $MN)    
37 Global Virtual Classroom Market Outlook, By Component (2016-2026) (US $MN)   
38 Global Virtual Classroom Market Outlook, By Hardware (2016-2026) (US $MN)   
39 Global Virtual Classroom Market Outlook, By Services (2016-2026) (US $MN)   
40 Global Virtual Classroom Market Outlook, By Solutions (2016-2026) (US $MN)   
41 Global Virtual Classroom Market Outlook, By Organization Size (2016-2026) (US $MN)  
42 Global Virtual Classroom Market Outlook, By Large Organization (2016-2026) (US $MN)  
43 Global Virtual Classroom Market Outlook, By Small and Medium Organization (2016-2026) (US $MN) 
44 Global Virtual Classroom Market Outlook, By Service (2016-2026) (US $MN)   
45 Global Virtual Classroom Market Outlook, By Training and Consulting (2016-2026) (US $MN)  
46 Global Virtual Classroom Market Outlook, By Professional Services (2016-2026) (US $MN)  
47 Global Virtual Classroom Market Outlook, By Managed Services (2016-2026) (US $MN)  
48 Global Virtual Classroom Market Outlook, By Support and Maintenance (2016-2026) (US $MN)  
49 Global Virtual Classroom Market Outlook, By Deployment and Integration (2016-2026) (US $MN) 
50 Global Virtual Classroom Market Outlook, By Product (2016-2026) (US $MN)   
51 Global Virtual Classroom Market Outlook, By Immune Support (2016-2026) (US $MN)  
52 Global Virtual Classroom Market Outlook, By Digestive Support (2016-2026) (US $MN)  
53 Global Virtual Classroom Market Outlook, By Application (2016-2026) (US $MN)   
54 Global Virtual Classroom Market Outlook, By Business Education (2016-2026) (US $MN)  

 

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